Gem Codex
Discover the powers waiting inside every gem. Select an entry to explore its abilities and passive effects. Details are based on the BlissGems and BlissGems Expansion references.
BlissGems
Astra Gem
Abilities
- Astral Daggers: Fire three phantom daggers in a spread, dealing damage at range.
- Astral Projection (Tier 2): Leave your body in spectator form for five seconds; tag players or spook nearby foes while projected.
- Dimensional Drift (Tier 2): Ride an invisible mount with a subtle astral trail.
- Dimensional Void (Tier 2): Suppress nearby enemy gem abilities and weaken them.
Passives Chance to negate incoming damage, heal from kills, and capture/release souls.
Fire Gem
Abilities
- Charged Fireball: Charge and launch an explosive fireball; damage and blast size scale with charge.
- Cozy Campfire (Tier 2): A healing fire for allies that burns nearby enemies.
- Crisp (Tier 2): Evaporate water and convert nearby terrain to Nether blocks.
- Meteor Shower (Tier 2): Call burning meteors down over a distant target area.
Passives Fire Resistance and automatic ore smelting. Tier 2 adds Flame and Fire Aspect II.
Flux Gem
Abilities
- Flux Beam: Charge and fire a long-range beam that damages armor; trusted players' armor is repaired instead.
- Ground (Tier 2): Stun a targeted foe at range.
Passives Cleanse Weakness, Slowness, and Hunger; arrows shock targets. Flow State rewards repeated actions with speed.
Life Gem
Abilities
- Heart Drainer: Apply Wither II to a targeted entity.
- Circle of Life (Tier 2): Create an area that regenerates you and withers enemies.
Passives Regeneration, extra damage to undead, increased saturation from food, and stronger golden-apple absorption.
Puff Gem
Abilities
- Dash: Burst forward in the direction you face.
- Breezy Bash (Tier 2): Launch upward and gain temporary fall immunity.
Passives No fall damage, a mid-air double jump, and a launch effect on hit. Tier 2 also prevents sculk sensors and shriekers from triggering.
Speed Gem
Abilities
- Sloth's Sedative: Slow and fatigue nearby enemies.
- Speed Storm (Tier 2): Gain a powerful burst of Speed.
- Adrenaline Rush (Tier 2): Enter a short combat state with energy-scaled speed and faster attacks.
Passives Speed and Dolphin's Grace; Tier 2 strengthens the speed effect. Tier 2 adds Efficiency V to tools.
Strength Gem
Abilities
- Bloodthorns: Damage nearby foes, with greater power at higher health.
- Frailer Power (Tier 2): Weaken and wither a targeted player.
- Chad Strength (Tier 2): Gain Strength II and Resistance II temporarily.
Passives Strength and charged critical-hit tracking. Tier 2 adds Sharpness V to swords and axes.
Wealth Gem
Abilities
- Durability Chip: Toggle double durability damage dealt by your tools.
- Rich Rush (Tier 2): Gain Haste III and Luck IV for mining and farming.
- Tier 2 utilities: Open personal pockets, amplify active potion effects, or toggle auto-smelting.
Passives Luck and Hero of the Village; target players can be afflicted with Unluck. Tier 2 adds Fortune III, Looting III, and Mending.
BlissGems Expansion
Frost Gem
Abilities
- Ice Wall (15s): Raise a temporary 5×3 packed-ice wall.
- Frost Nova (30s): Damage and freeze enemies in a 6-block ring.
- Blizzard (60s): A snow tornado damages and encases nearby foes.
- Avalanche (40s): Five shockwaves launch, freeze, and damage enemies.
Passives Chilling Touch frosts water underfoot; Tier 2 grants Fire Resistance.
Terra Gem
Abilities
- Earthquake (15s): Send erupting terrain forward to launch and slow foes.
- Stone Skin (30s): Gain Resistance III, with Slowness II.
- Rock Shield (45s): Orbiting boulders damage and knock back attackers.
- Meteor (50s): Strike a target area with an igniting magma meteor.
Passives Slow Falling; Tier 2 reveals nearby creature footsteps while grounded.
Aqua Gem
Abilities
- Tsunami (15s): Push enemies back with a forward-rushing wave.
- Riptide (8s): Propel yourself forward, damaging what you pass through.
- Drown (30s): Trap a targeted entity with Slowness, Blindness, and Poison.
- Whirlpool (45s): Pull nearby entities inward with a vortex.
Passives Water Breathing; Speed and Strength in water or rain; Tier 2 grants Dolphin's Grace.
Toxic Gem
Abilities
- Acid Geyser (15s): Leave a poisonous, slowing acid pool where a bolt lands.
- Toxic Tornado (30s): A growing venom tornado inflicts Weakness, Blindness, and Levitation.
- Vampiric Swarm (20s): Hunting bats damage your target and heal you.
- Pandemic (45s): Spread Wither, Poison, and Nausea across a wide area.
Passives Poison and Nausea immunity; Tier 2 poisons melee attackers.
Illusion Gem
Abilities
- Shadow Clones (30s): Exploding clones hunt nearby enemies.
- Switch (20s): Swap places with a target and leave them disoriented.
- Dark Room (30s): Blind and slow nearby foes with Darkness.
- Paranoia (45s): Blind a target amid phantom sounds and souls.
Passives Invisibility; Tier 2 grants Night Vision.
Mecha Gem
Abilities
- Evoker Fangs (15s): Send rings of fangs erupting outward.
- Turret (30s): Deploy an arrow-firing turret.
- EMP (45s): Expand a dome that damages, blinds, and slows.
- Block Golem (90s): Assemble a powerful combat construct.
Passives Haste II; Tier 2 grants Resistance I.
Chrono Gem
Abilities
- Rewind (30s): Return along your recorded 5-second trail, restoring the health you had then.
- Stasis (30s): Freeze your targeted foe in place.
- Time Dilation (45s): Speed yourself up and slow enemies in a temporal field.
- Echo (60s): Replay your recent path as an attacking copy.
Passives Haste; Tier 2 grants Regeneration.
Gravity Gem
Abilities
- Crush (15s): Slam and pin a targeted foe.
- Levitate (30s): Lift an enemy before dropping them.
- Singularity (45s): Pull nearby entities inward, then collapse for damage.
- Inversion (60s): Suspend everyone in a wide dome before gravity returns.
Passives Jump Boost II; Tier 2 slows entities close to you.
Storm Gem
Abilities
- Chain Lightning (15s): Arc a bolt between up to five foes.
- Static Field (30s): A charged ring follows you, granting Speed and shocking enemies.
- Downburst (45s): Blast nearby enemies into the air, then send out a ground shockwave.
- Thunderdome (60s): A storm strikes random foes inside its dome.
Passives Speed; Tier 2 grants Strength during rain or storms.
Sonic Gem
Abilities
- Sonic Boom (15s): Blast a cone of piercing damage and knockback.
- Echolocation (30s): Reveal nearby living things through walls, visible only to you.
- Deafen (30s): Blind and disorient a targeted foe.
- Resonance (60s): Deliver four pulses of piercing sonic damage.
Passives Nearby mobs lose interest in you; Tier 2 senses living things through walls.
Wood Gem
Abilities
- Vine Grapple (10s): Swing to a block or pull a foe toward you.
- Bark Armor (30s): Gain Absorption and Resistance with orbiting bark plates.
- Grasping Roots (40s): Root and damage nearby enemies.
- Seed Bomb (55s): Grow an oak that launches nearby foes.
Passives Regeneration in open daylight; Tier 2 grants Saturation.
Spirit Gem
Abilities
- Soul Tether (14s): Chain a foe to you and yank them back if they stray.
- Guardian Orb (30s): A spirit orb intercepts incoming projectiles.
- Spirit Pack (45s): Summon spirit wolves to hunt nearby foes.
- Possession (60s): Control a targeted mob temporarily; players cannot be possessed.
Passives See nearby players' health; Tier 2 grants Slow Falling.
Light Gem
Abilities
- Ricochet Beam (14s): Bounce a damaging beam off walls between foes.
- Flashbang (28s): Blind foes who can see a thrown flash.
- Light Bridge (30s): Build a temporary bridge of solid light.
- Judgment (60s): Strike nearby foes with pillars of light.
Passives Speed in open daylight; Tier 2 resists Blindness and Darkness and reveals invisible foes.
Windy Gem
Abilities
- Gust (12s): Blast foes and blow away nearby projectiles and items.
- Wind Wall (28s): Turn incoming projectiles around and push back foes.
- Tornado (45s): A guided tornado spins up foes and loose items.
- Gale Force (60s): Launch nearby foes skyward and slam them down.
Passives Speed; Tier 2 prevents fall damage and enables a double jump.
Metal Gem
Abilities
- Disarm (18s): Knock a metal weapon from a targeted player's hand.
- Reflective Plating (30s): Gain Resistance and reflect melee damage.
- Iron Maiden (40s): Trap a target in damaging iron bars.
- Heat Metal (60s): Burn nearby foes wearing metal armor.
Passives Resistance; Tier 2 grants Strength.
Death Gem Mythic
Abilities
- Reaper's Scythe (20s): Sweep foes with Wither; low-health targets take extra damage.
- Death Mark (35s): Mark a foe to make them glow and take increased damage.
- Raise Dead (50s): Summon skeletons to fight for you.
- Life Ledger (70s): Return damage taken during the effect to your attackers.
Passives Heal on kills; Tier 2 grants Strength.
Sun Gem Legendary
Abilities
- Solar Flare (18s): Fire a piercing beam that burns foes and transforms the impact terrain.
- High Noon (40s): Pull distant foes into blazing sunlight and weaken them.
- Corona (55s): Surround yourself with a damaging aura and gain Fire Resistance.
- Supernova (180s): Guide a miniature sun that detonates on impact.
Passives Fire Resistance; Tier 2 stores solar charge for stronger solar abilities.
Diamond Gem
Abilities
- Diamond Shards (12s): Fire a fan of damaging diamond projectiles.
- Crystal Wall (28s): Raise a temporary crystal wall.
- Crystal Cage (35s): Trap a targeted foe in a breakable cage.
- Shatter (45s): Explode your standing crystal walls and cages.
Passives Haste; Tier 2 reveals nearby ores through walls.
Ink Gem
Abilities
- Ink Splash (10s): Spray a cone of ink that damages and blinds.
- Ink Bomb (22s): Throw an ink bomb that bursts into a blinding pool.
- Ink Flood (40s): Send a damaging wave of ink along ground and walls.
- Blot (55s): Splatter nearby players' screens and ink the ground beneath them.
Passives Gain Speed on your ink while foes are slowed; Tier 2 lets you vanish into it and climb inked walls.
Glass Gem
Abilities
- Glass Shards (12s): Blast a cone of sharp, withering shards.
- X-Ray Window (30s): Temporarily see through blocks in a cone.
- Glass Floor (35s): Drop a target through a temporary glass floor.
- Mirror Clone (50s): Create a mirrored copy that retaliates when struck.
Passives Night Vision; Tier 2 grants Invisibility while sneaking.
Thermo Gem
Abilities
- Thermal Shock (14s): Burn then freeze a target to trigger thermal shock.
- Overheat (24s): Burn nearby foes and melt ice and snow.
- Deep Freeze (32s): Freeze and slow nearby foes; freeze water and solidify lava.
- Thermal Collapse (60s): Pulse a dome between heat and cold to build thermal shock.
Passives Fire Resistance; Tier 2 prevents freezing. Terrain effects are temporary.
Powder Gem
Abilities
- Sticky Bomb (14s): Pass a sticky explosive between players before it detonates.
- Remote Charges (25s): Plant up to three charges, then detonate them.
- Rocket Jump (12s): Blast yourself forward and upward without self-damage.
- Breach (45s): Blow a temporary hole through a wall.
Passives Take half explosion damage; Tier 2 grants explosion immunity. Explosions do not break blocks except temporary Breach changes.
Desert Gem
Abilities
- Sand Blast (12s): Damage and blind foes with a cone of sand.
- Bury (30s): Trap a target in sandstone.
- Mirage (40s): Confuse nearby players with illusions only they see.
- Sandstorm (60s): Surround yourself with a damaging, blinding storm.
Passives Fire Resistance; Tier 2 grants Speed on sand, red sand, and sandstone.
Techno Gem
Abilities
- Laser (12s): Fire a piercing long-range laser.
- Jammer (30s): Disable nearby target players' mobility items and knock gliding foes from the sky.
- Teleport Pads (40s): Link two temporary pads for you and trusted players.
- Orbital Strike (75s): Mark a distant location for a delayed orbital blast.
Passives Haste; Tier 2 grants Night Vision.
Bubble Gem
Abilities
- Bubble Trap (14s): Float a foe upward in a breakable bubble.
- Bubble Steps (25s): Create a temporary staircase of bubbles.
- Bubble Armor (30s): Reflect projectiles and absorb the first melee strike.
- Bubble Prison (60s): Lift nearby foes, then pop their bubbles for damage.
Passives Slow Falling; Tier 2 grants Dolphin's Grace.
ERROR Gem
Abilities
- Rubberband (14s): Snap a target back to a marked spot and damage them.
- Inventory Scramble (35s): Shuffle nearby players' hotbars without losing items.
- Fake World (40s): Show nearby foes a glitched, false landscape.
- System Crash (75s): Disorient, blind, and damage nearby enemies.
Passives Speed; Tier 2 grants a chance to dodge hits.
Shadow Gem
Abilities
- Shadow Step (10s): Teleport to a visible dark block and damage nearby foes.
- Steal Shadow (30s): Make a target's shadow repeatedly strike them.
- Blackout (40s): Extinguish lights on nearby foes' screens and inflict Darkness.
- Colorless (55s): Steal nearby foes' positive potion effects.
Passives Invisibility while standing in darkness; Tier 2 grants Night Vision.
Plasma Gem
Abilities
- Charged Shot (10s): Charge a shot for increased damage and wall-piercing power.
- Plasma Whip (18s): Damage foes in a cone and pull them toward you.
- Arc (30s): Shock a target; conductive surfaces can amplify and spread the strike.
- Plasma Cannon (70s): Fire a piercing beam that tunnels through temporary terrain.
Passives Speed; Tier 2 grants Fire Resistance.
Flesh Gem
Abilities
- Tentacle (15s): Hold a target close and deal damage over time.
- Regrowth (30s): Heal instantly, then regenerate.
- Parasite (35s): Drain a target to heal yourself; the parasite can jump to other foes.
- Disguise (60s): Disappear behind a decoy mob; taking a hit still harms you.
Passives Regeneration; Tier 2 heals you when you land melee hits.
Magnet Gem
Abilities
- Magnetic Pull (12s): Yank a distant target toward you.
- Arrow Catch (25s): Catch nearby projectiles and redirect them.
- Polarity (40s): Pull two foes together, or pull a lone foe to you.
- Scrap Storm (60s): Launch orbiting scrap at nearby enemies.
Passives Nearby dropped items drift toward you; Tier 2 can deflect projectiles.
Gas Gem
Abilities
- Gas Cloud (15s): Fill nearby open space with poisonous gas.
- Nerve Gas (30s): Spray a cone that slows and disorients foes.
- Toxic Trail (40s): Leave poisonous gas behind as you move.
- Chemical Bomb (70s): Flood a large area with potent gas; flames can ignite a cloud.
Passives Poison immunity; Tier 2 poisons nearby foes.
Ghost Gem
Abilities
- Poltergeist (18s): Haunt a target with slamming doors, flickering vision, and a chance to drop their held item.
- Phantom Rush (25s): Rush through foes while invisible, damaging and slowing them.
- Wail (40s): Damage, weaken, and knock back nearby foes.
- Astral Projection (90s): Leave your body and roam as a spirit before returning.
Passives Phase through thin walls while sneaking; Tier 2 grants Night Vision.
Phoenix Gem
Abilities
- Phoenix Fire (15s): Burn foes with a cone of flame.
- Wings of Fire (30s): Glide through the air and scorch foes you pass.
- Phoenix Egg (60s): Plant an egg that can revive you if you die nearby.
- Inferno Ascension (75s): Rise, then crash down in a fiery blast.
Passives Fire Resistance; Tier 2 can prevent a killing blow once every ten minutes.
Tier note BlissGems Expansion gems unlock their first ability and passive at Tier 1; upgrading to Tier 2 unlocks the remaining abilities and second passive. Expansion requires BlissGems 5.0.0+ and its resource pack.